Hand dismemberment was put in to MP, also, the hand-dismemberment "win" result of saberlocks that is in SP was put in MP. ![]() Saber lock frequency was slightly increased so that it could happen in the heat of combat. Parries, deflections, reflections, broken parries and knockaways were put into MP (these were in SP but were not in MP). Idle saber damage (i.e.: damage not done while in an attack animation) was toned down to reduce the number of seemingly "random" kills. This was not so much a problem with strong attacks because they are so long and slow, but often medium and fast attacks would miss or pass through. In general, some work was put into making sabers more likely to hit - both the other players and their lightsaber. ![]() For those of you that are insterested, here's the deal: Okay, the patch info doesn't go into the details about what was changed in saber combat for the patch.
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