![]() ![]() The important thing to realise is that the skills when it comes to modelling are more or less transferable, it's just the tools that vary. It's much more of an indie tool for a variety of (very fair) reasons I won't go into, but feature-wise it is comparable to major packages. Bare in mind that Blender isn't exactly an "unemployable skill", it's just not used in major studios. Honestly, if you wanted to do environment, I'd go with Blender and zBrush. This is just the way I've ended up doing it after a whole lot of research :) Or if I want to make a customizable, procedural asset such as varying buildings or objects with a ton of repeating shapes. ![]() So I prepare assets in Blender, then import to Houdini whenever I want fire, smoke, fluids, physically accurate simulations of any type really. Blender a very competent piece of software and with modelling especially, what matters isn't really the piece of software you use as the tools are generally pretty much the same. ![]() With that said, I know sidefx are working towards improving that and I see alot of potential in the future.Įffectively, the way I've ended up handling things is I learned modeling in Blender after some failed Houdini attempts. What I've come to realize is this: what people say about Houdini being bad at modeling is true. When I started looking into Houdini like half a year back I asked this exact question.
0 Comments
Leave a Reply. |